Big Ideas

Buckminster Fuller spent his life working across multiple fields, such as architecture, design, geometry, engineering, science, cartography and education, in his pursuit to make the world work for 100% of humanity. Fuller insisted on resisting monikers of specialization to describe his work, preferring instead to describe his output as that of a 'comprehensive anticipatory design scientist ' - 'an emerging synthesis of artist, inventor, mechanic, objective economist and evolutionary strategist.' This approach resulted in the creation of numerous artifacts that cross boundaries and defy normal categorization. For the purposes of conveying Fuller's work to the uninitiated, we have organized an overview of the major themes and resulting project ideas that occupied Fuller's imaginative space.

Geodesic Domes

R. Buckminster Fuller spent much of the early 20th Century looking for ways to improve human shelter by applying modern technological know-how to shelter construction, making shelter more comfortable and efficient, and making shelter available to a greater number of people.


Synergetics is the system of holistic thinking which R. Buckminster Fuller introduced and began to formulate. Synergetics is multi-faceted: it involves geometric modeling, exploring inter-relationships in the facts of experience and the process of thinking.

Dymaxion World

At the heart of Buckminster Fuller's Dymaxion concept is the idea that rational action in a rational world demands the most efficient overall performance per unit of input. His Dymaxion structures, then are those that yield the greatest possible efficiency in terms of available technology.

World Game

In the 1960's Buckminster Fuller proposed a “great logistics game” and “world peace game” (later shortened to simply, the “World Game”) that was intended to be a tool that would facilitate a comprehensive, anticipatory, design science approach to the problems of the world.