
This GEODOME is a ray traced image with POV-Ray created by Andy Wardley.
Geodesic dome out of black metal pipes and joints and a blue metallic sphere
with some lighting arcing around.
GEODOME is a ray traced image traced with POV-Ray Version 2.2. I used a utility that I wrote myself, uninspiringly called GEODOME (V1.1), to create a geodesic dome out of black metal pipes and joints. Inside this, there is a blue metallic sphere with some interesting lightning arcing around it.
The lanscape consists of stone blocks, walkways and ramps and looks very aztec-like in appearance. There is a green mist crawling across the ground. The sky I'm particulary pleased with. A clever bit of tom-texturey on my part has produced one of the best looking sky and cloud effects I've seen yet from POV-Ray. Check it out and let me know what you think.
Overall, I've been working on the image for about 3 months (no, not solidly, but a lot of time went into it). The final render took 167 hours to trace on an IBM PC, 486DX 50MHz with 16 Meg RAM, running MS-DOS 5.0. The official Intel Code Builder version of POV-Ray 2.2 was used.
The complexity of the geodome certainly contributed to the length of time to trace, but the main factor was the big fat area light I used (appreciate the smooth shadows) coupled with the complexity of the ground and fog
textures (lots of transparent, bumpy and layered bits).
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