World Design Science Decade - World Game Documents



World Game: Presentation to Congress



THE WORLD GAME

Fundamentals of Satisfaction of the Needs and Trends by the Resources through the WORLD GAME.

A. Philosophy
B. Design

THE WORLD GAME: INTEGRATIVE RESOURCE UTILIZATIONPLANNING TOOL - By R. Buckminster Fuller
Available PDF's

Full Book
Sections:

A. WORLD GAME SCENARIO

B. WORLD GAME PACKET

This section presents the rudimentary procedures involved in playing World Game. It does not attempt to be definitive in its procedural suggestions, but merely offers guidelines for those wishing to start a World Game effort, either individually or as an academic program.

C. INFORMATION TO BEGIN STUDYING WORLD GAME

D. READINGS

APPENDIX




from World Game/l971/Document 1

...the number of babies. I found, after the Civil War, and after World War I, and World War II, momentarily for about five years, they had more babies. And man didn’t really consciously do that-the young people did not consciously do this. There was a bulge. When you knocked out a lot of people, it broke the smooth curve-she bulged. It was stuck for about five years, and it was during that five years after World War II that all the great talk began about the population explosion. When the people were not dying on one hand, and making more babies to make up for their kids that got killed in the war. So evolution seems to have some very powerful curves which you (the World Resources Inventory staff) are trying to find-not trying to invent.

Contact for help – Tony MCK – can’t wait to hear from you.

Published here with permission © 2001 Estate of Buckminster Fuller.

See also:
Phase I Documents
Phase II Documents
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