World Game Introduction from 'Critical Path' by R. Buckminster Fuller





The following section is an excerpt from Critical Path: With Kiyoshi Kuromiya, adjuvant. St. Martin's Press, New York City, New York. c1980

World Game's integrated world computer system will have the task of differentiating out the abundant resources and facilities from the scarce, and differentiating the scarce into degrees of scarcity as well as into the day-to-day fluctuations of the borderline cases. The computer will keep constant track of where the resources are geographically located or where they are traveling.

That which is in constant abundance is 100-percent socializable. That which is scarce must be reserved for tasks that serve all society in general. The element oxygen in the atmosphere is in abundance at sea level and need not be distributed by artifacts. Oxygen at 11,000 feet and more above sea level is critically scarce and must be compressed into tanks and distributed for breathing through masks and tubes.

The gas helium is very scarce on planet Earth. It has very important, unique characteristics. Number one, it is not flammable, as is hydrogen, though it weighs almost as little as hydrogen. Helium, though the socially theoretical property of everyone, becomes useless to anyone if compressed into four billion separate bottles, each of which is distributed to each of our at-present four billion Earthians. There are a number of technical tasks that helium can perform to the advantage of all humanity, all of which can be programmed into the computer.

The relative abundance of the ninety-two regenerative chemical elements in the thus-far-known Universe is about the same as the inventory of their relative abundance on Earth. The relative abundance of the chemical elements is also approximately the same as that of their occurrence in the organisms of the human bodies. All this data and all the tasks that can be performed by each element to the greatest advantage of all humanity will be programmed into the world-integrated computers to make it evident to all humanity which eco-technological strategy at any given time will produce the highest advantage for all, against which information it can be determined what alternative advantages might attend implementing and supplying the essentials for realization of newly proposed invention initiatives of various humans.

It was World Game that asked one of the world's greatest oil geologists, Francois de Chadenedes, if he could write an accurate scenario of nature producing petroleum on planet Earth through the photosynthetic transformation-into-hydrocarbon of Sun radiation by the vegetation and algae and the succession of events following their transformation as the vegetation is consumed by other biologicals, or is transformed into various residues, all of which are blown by winds or washed by streams and gradually accumulate in various geographical locations and become progressively buried within the planet's outer crust.

Thereafter there were various heats and pressures (caused by ice ages, etc.), earthquakes, or deep burial below water or soil until those chemical heats and pressure conditions occurred which are essential to the production of petroleum. De Chadenedes said he could, and after a year he presented us with the scenario with all of its time increments and pressure conditions spelled out. We then asked him to figure how much it would cost nature per each gallon of petroleum for that much pressure and heat for that much time, were it calculated at the retail rate for that much energy for that length of time as charged us by the public utilities. The cost came to well over a million dollars per gallon.

Since World Game's accounting system is that of the Universe's own time-energy intertransforming requirements, we must accept as cosmically unquestionable this costing of petroleum, coal, and gas resources, which nature has been syntropically importing and accumulating on planet Earth in order, ten billion years hence, to turn the Earth into an energy-exporting (entropic) star. For this reason World Game considers all fossil fuels to be nature's own savings account, deposited in our "Earth bank" and not to be stolen by exploiters. Everyone knows that we should live on our (energy) income and not our savings account. Nor should we burn our capital-account production equipment in order to produce meter-marketable energy, for there will soon be no further production capability. Atomic energy by fission or fusion constitutes burning our terrestrial production equipment.

As mentioned, World Game finds that 60 percent of all the jobs in the U.S.A. are not producing any real wealth -- i.e.: real life support. They are in fear-underwriting industries or are checking-on-other-checkers, etc. The majority of the jobs occasion the individuals using three to four gallons per day in their automobiles to go to and from work -- at true cosmic costing this means four million dollars per worker per day.

Obviously the computer finds that it would save the planet Earth's energy account $500 trillion a day to give all the non-wealth-producing workers their full pay to stay at home. In the same way the World Game's world-around-integrated computers will show that it will save-pay handsomely to pay all professors and teachers in full to stay at home or in their laboratories and relinquish all teaching to video cassettes, whose selectable programs are to be called out by the individual students of all ages around the world to be shown on their home television sets.

The old educational facilities and a small fraction of individual teachers who love most to teach will use the old educational facilities within which to produce the cassette programs. The computer will prove to society that it will pay to introduce automation wherever feasible and to allow the machines to work twenty-four-hour days while paying yesterday's workers in full to stay home.

Only those who love each particular technology will keep the world-around video education in operation. Those who pass the exams to qualify for such working will not be paid for it. They will act as does any amateur athlete -- doing what they do for the love of it. This competing to qualify for all the production and service jobs will govern all work. The work will not be paid for. Everything the individual needs is already paid for.
Rudyard Kipling's "L'Envois" tells the story:


When Earth's last picture is painted,
And the tubes are all twisted and dried,
The oldest of colors have faded
And the youngest of critics have died,
We shall rest

And well shall we need to
Lie down for an eon or two
'Til the master of all good workmen
Shall put us to work anew.

Then only the master shall praise us,
And only the master shall blame,
No one will work for money,
And no one will work for fame.

But all for the love of the working
And each in his separate star
Shall draw the thing as he sees it
For the God of things as they are.





World Game shows that we can discontinue newspapers and save the trees for fuel-alcohol production. World Game finds that all news can be disseminated by television and that computers can keep track of all the information that fills the advertising and want-advertisement pages, and any individual looking for any kind of opportunity can get the matching information from the computer in seconds. Individuals can go shopping by cable television.

Local Universe is the term used by World Game to identify the macro-cosmic limits of human observation. These macro-limits are identified as the radius of the present maximum phototelescopicand-radar-reached information (in 1980 the spherical sweepout of an approximately eleven-and-one-half-billion-light-year radius) around planet Earth in all directions.

World Game takes the inventory of relative abundance of all the chemical elements present within that radius as spectroscopically analyzed by the light received in all directions around us from all the stars of all the galaxies within that eleven-and-one-half-billion-light-year radial distance. World Game takes the relative abundance of all the chemical elements thus far found on planet Earth. The local Universe inventories and the Earthian inventory of the relative abundance are somewhat similar, as is the relative abundance of the chemical elements present or acceptably present in human beings' bodies. The Earthian inventory includes all the isotopes of all the chemical elements and the relative abundance of the latter.

In respect to the Earthian abundance, some of the elements are so relatively plenitudinous as to make them available for various universal technological uses; they are therefore socializable, but only when employed with other elements in instruments, machinery, structures, medicines, and nutriment. World Game notes that gold is the most electrica11y conductive of all elements. It is also the most highly reflective of all metals, and therefore has many functional uses.

New computer circuiting and such functions as the new laser energy beaming with rubies will occupy the majority of the rare metals and jewels. Rubies function in producing laser beams, etc. Diamonds, being the hardest of all elements, have many cutting and other technical functions. All the rare stones and metals will have industry's unique industrial tasks to perform. The question then arises as to who will determine which technological initiatives should have prior access to the inherently scarce, high-advantage functionings of the scarce and rare inventories of chemical elements. World Game finds that the computers fed with all the relevant energy efficiency facts will be able to demonstrate which uses will produce the greatest long-term benefit for all humanity.

World Game foresees that the greatest problems for humanity to solve in the future will be how to accommodate the initiatives of millions of humans who, freed from muscle-and nerve-reflexing jobs, find their inventory of past experiences and their minds integrating synergetically to envision ever greater advantages to be realized for humanity. We will realize this age of regenerative inventing which is rendering humans very effective in their cosmic functioning as local Universe information-gatherers and local Universe problem-solvers in support of the integrity of eternally regenerative Universe.


see also:
World Design Science Decade Documents: Inventory of World Resources, Human Trends and Needs
World Games Institute Worldometers


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